Demo Version 1.0.6
Slaughter Me Street: 1999 » Devlog
New Additions:
- Added a mechanic in which enemies may occasionally choose the nearest Patrol Location to the player while patrolling. The chances of this occurring vary by difficulty, topping at 50% on Nightmare mode.
- Added subtle yellow lighting to interactive objects that may not have been obviously interactive, such as the railing on the second floor or the wall in the yard.
Bugfixes:
- (HOPEFULLY) fixed the bug in which loading a level would occasionally result in a freeze. Please report to me if you still run into this issue.
- Fixed a bug in which the Blood Puddles would spawn in at incorrect rotations.
- Fixed a bug in which the "Deaths" record for a level would default to 0. You will need to delete your save data to see the result of this. (Located in "C:\Users\[YOUR PC USER NAME HERE]\AppData\Local\SMS99\Saved\SaveGames").
- Fixed the animation timing for certain enemy kill sequences.
- Other small fixes.
Changes:
- Using your Stun Mode while inside a Safe Zone will now compromise it. Don't get cocky.
- Updated the readme.
Files
Slaughter Me Street 1999 - DEMO v1.0.6.7z 217 MB
63 days ago
Get Slaughter Me Street: 1999
Slaughter Me Street: 1999
Collect the relics of your past or die trying.
Status | In development |
Publisher | |
Authors | impulsegamestudios, GlitchedLizard |
Genre | Survival |
Tags | 3D, Arcade, Creepy, First-Person, Horror, Low-poly, Retro, Short, Singleplayer |
Languages | English |
Accessibility | Subtitles |
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